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Cobalt

Financial freedom is not always something that is taught in school or something that is able to be modeled by parents. Cobalt aims to break generational financial fears and show younger generations, immigrants, and even established adults what can be possible when they take the reigns of their finances. The app and corresponding responsive website are the  portal to the lessons and quizzes. This product can be used as self-guided instruction, or can be leveraged by institutions by using skill badges and completion rates to assess knowledge.

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01 Project Overview

The Product

An app and responsive website promoting

financial education.

Duration

May 2022 - June 2022

The Problem

Many people have a lack of confidence when it comes to finances, but financial mastery is within reach for many people, if only learning about financial principles were straightforward and accessible.

The Goal

The goal of this product is to make learning about financial principles easy and even fun. With a rewards system and simple, easy to understand interface, users will have the tools they need to succeed.

My Role

Lead UX Designer & Researcher

Responsibilities

User Research

Wireframing

Prototyping

02 User Research

Summary

I conducted research including competitive audits, interviews, personas, and user journey maps.

 

Assumptions made before research were that most target users were intimidated by finances. This proved to be mostly true through my research, but I also found that there was a large number of users that feel some level of comfort with their finances, but would like to have a more rounded out education.

Personas

Johnny is a student who needs to learn more about how to manage finances because he wants to have more financial freedom after he finishes school.

Penny is a recent American immigrant 

who needs to understand the American financial system because she wants her money to work hard for her and her family.

Ideation

Ideation exercises for kicking off this project included How Might We's to get the creative juices and user empathy flowing.

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Google UX Design Certificate - Persona Cobalt 2.jpeg
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03 Starting the Design

Digital Wireframes

Wireframes were created to rough out the flow of the app, and establish the organization of materials.

During my research, I found there were certain structures that worked really well for educational apps, especially those that included interactive elements like quizzes.

Low-Fidelity Prototype

User flow was implemented for the low fidelity prototype that follows class > lesson > quiz

Usability Study and Iteration

Findings: 

1. Navigation

Some users found it difficult to navigate to other classes and around the app in general.

2. Learning

Users want more icons to understand which components of the class are quizzes/lessons more easily.

3. Completion

Users preferred a clear indication when something was completed.

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04 Refining the Design

Mockups

The usability study provided insights that I incorporated into the mockups.

Screens reflected the P0 and P1 tasks that I outlined from the usability study and further iterated on the designs and look of the app.

Responsive Website

This project included an exercise in creating a website version of the app, including designing for multiple screen sizes.

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05 Takeaways

Impact

Users shared that this was an educational resources that they felt would actually help them learn more about how to handle money.

“I think after a few classes with Cobalt, I'll be able to finally follow through with some of my financial goals.”

What I Learned

Even though the problem at hand was tricky, going through the design process and aligning with user needs helped me come up with designs that were both feasible and useful.

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